docs: README crediting upstream AutoMark v2.5.3 (Shui Yu), fork by Nacho Replay; info.json 2.5.3-fork1 with source URL; gitignore AGENTS.md
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AGENTS.md
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{
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"name": "Auto Mark",
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"description": "Enhance your marking experience",
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"version": "2.5.3",
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"author": "Shui Yu",
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"version": "2.5.3-fork1",
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"author": "Shui Yu (original); fork by Nacho Replay",
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"homepage": "https://www.nexusmods.com/warhammer40kdarktide/mods/736",
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"source": "",
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"source": "https://git.0xfeedc0de.com/michael/darktide-AutoMark.git",
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"funding": {
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"kofi": "",
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"patreon": ""
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# AutoMark — darktide fork
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Quality-of-life extension of **Auto Mark** for Warhammer 40,000: Darktide.
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Auto-Marks enemies for you (ping, Arbites dog, Servo-Skull, Veteran Focus Target) so you can keep aiming instead of juggling ping keys.
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## Credits
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All core logic and design come from the original [Auto Mark v2.5.3 by Shui Yu](https://www.nexusmods.com/warhammer40kdarktide/mods/736) — go kudos the man.
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This fork — **Nacho Replay** — started as that exact mod and has since grown well beyond upstream. Upstream gets no blame for anything listed below; this fork gets no credit for anything not listed below.
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## What this fork adds (vs upstream v2.5.3)
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- **360° Marking (`omni_mark`)** — marks come from *all directions*, not just under the crosshair. Implemented by enumerating the game's smart-tag unit registry; enemies behind you are first-class targets.
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- **Ignore Line of Sight (`omni_mark_ignore_los`)** — sub-option to mark through cover too.
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- Upstream-style forward-raycast marking is untouched when the option is off.
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- **360° auto-hack** — with `omni_mark` on, the Servo-Skull auto-hack picks the nearest hackable unit anywhere, instead of only HUD markers near your crosshair.
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- **Diagnostics** — with `debug_mode` on, logs what the mod sees and *why* each candidate was rejected (`OMNI-DIAG` / `OMNI-HACK-DIAG` lines, console log only — no on-screen spam).
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- **Silent breed dumper** — refreshes `mods/AutoMark/breed_dump.txt` on every boot so the exception tables can be diffed after game updates.
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- **Menu fixes** — the "Capacitance Retention" thresholds were mislabeled percent with a −1000..1000 range; they're actually compared against remaining ability charges (relabeled, sane range, tooltip rewritten in human).
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## Install
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```sh
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./install.sh # rsyncs AutoMark/ into the game's mods/ folder
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GAMEDIR=/some/path ./install.sh
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```
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Takes effect on next game start. Settings live under **Options → Mod Options → AutoMark** (requires DMF).
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## License
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Upstream licensing terms apply; original work remains Shui Yu's.
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