From e9aebb22474a7c9ffbd7c2daafbdb69374f4596b Mon Sep 17 00:00:00 2001 From: michael Date: Sun, 4 Oct 2026 10:51:59 -0400 Subject: [PATCH] =?UTF-8?q?release:=202.6.0-fork=20=E2=80=94=20README=20re?= =?UTF-8?q?written=20to=20cover=20everything=20since=20fork1=20(server-sid?= =?UTF-8?q?e=20order=20shadow,=20skull=20readiness/death-release,=20Debug?= =?UTF-8?q?=20HUD=20overlay=20+=20TARGETS=20table,=20Debug=20Chat=20mute,?= =?UTF-8?q?=20250m=20ceiling)=20+=20fork=20changelog=20section;=20version?= =?UTF-8?q?=20bump?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- AutoMark/info.json | 2 +- README.md | 11 ++++++++++- 2 files changed, 11 insertions(+), 2 deletions(-) diff --git a/AutoMark/info.json b/AutoMark/info.json index 97f78cd..6cddfd2 100644 --- a/AutoMark/info.json +++ b/AutoMark/info.json @@ -1,7 +1,7 @@ { "name": "Auto Mark", "description": "Enhance your marking experience", - "version": "2.5.3-fork1", + "version": "2.6.0-fork", "author": "Shui Yu (original); fork by Nacho Replay", "homepage": "https://www.nexusmods.com/warhammer40kdarktide/mods/736", "source": "https://git.0xfeedc0de.com/michael/darktide-AutoMark.git", diff --git a/README.md b/README.md index 1f53c81..64608aa 100644 --- a/README.md +++ b/README.md @@ -14,10 +14,19 @@ This fork — **Nacho Replay** — started as that exact mod and has since grown - **Ignore Line of Sight (`omni_mark_ignore_los`)** — sub-option to mark through cover too. - Upstream-style forward-raycast marking is untouched when the option is off. - **360° auto-hack** — with `omni_mark` on, the Servo-Skull auto-hack picks the nearest hackable unit anywhere, instead of only HUD markers near your crosshair. -- **Diagnostics** — with `debug_mode` on, logs what the mod sees and *why* each candidate was rejected (`OMNI-DIAG` / `OMNI-HACK-DIAG` lines, console log only — no on-screen spam). +- **Server-side order reliability** — 360° ping/hack orders used to be silently dropped by the server's "is the player looking at it" re-check (~⅓ of them). The mod now shadows the server-side order handler during our own marking passes so 360° orders actually land. +- **Skull ping reliability** — auto-ping no longer fires while the Servo-Skull is mid-animation or below the talent's minimum capacitance (the old behavior jammed a dead tag for its full 25 s lifetime and starved every other ping); marked units that die are released instantly instead of holding the slot. +- **Debug overlay (Debug HUD)** — FpsDoctor-style dark on-screen panel, live and instant to toggle/move (X/Y sliders): current mark targets, cooldowns, skull state, server accept verdicts, and a **TARGETS table** — every enemy in range with distance and *exactly why it was or wasn't pinged* (`PING` / `MARKED` / `not_visible` / `lower_score` …). +- **Diagnostics** — with `debug_mode` on, logs what the mod sees and *why* each candidate was rejected (`OMNI-DIAG` / `OMNI-HACK-DIAG` lines). A new **Debug Chat Messages** sub-toggle mutes the upstream chat spam; you also get a chat reminder whenever Debug Mode is active so you never ship a run with it on by accident. +- **Max mark range raised to 250 m** (upstream capped at 100 m). - **Silent breed dumper** — refreshes `mods/AutoMark/breed_dump.txt` on every boot so the exception tables can be diffed after game updates. - **Menu fixes** — the "Capacitance Retention" thresholds were mislabeled percent with a −1000..1000 range; they're actually compared against remaining ability charges (relabeled, sane range, tooltip rewritten in human). +## Changelog (fork) + +- `2.6.0-fork` — Debug overlay + TARGETS table, Debug Chat toggle, server-side order shadow, skull readiness/death-release reliability fixes, 250 m range ceiling, debug-on reminders. +- `2.5.3-fork1` — initial fork: 360° marking + LOS option, 360° auto-hack, OMNI-DIAG logging, breed dumper, capacitance menu fixes. + ## Install ```sh