# AutoMark — darktide fork Quality-of-life extension of **Auto Mark** for Warhammer 40,000: Darktide. Auto-Marks enemies for you (ping, Arbites dog, Servo-Skull, Veteran Focus Target) so you can keep aiming instead of juggling ping keys. ## Credits All core logic and design come from the original [Auto Mark v2.5.3 by Shui Yu](https://www.nexusmods.com/warhammer40kdarktide/mods/736) — go kudos the man. This fork — **Nacho Replay** — started as that exact mod and has since grown well beyond upstream. Upstream gets no blame for anything listed below; this fork gets no credit for anything not listed below. ## What this fork adds (vs upstream v2.5.3) - **360° Marking (`omni_mark`)** — marks come from *all directions*, not just under the crosshair. Implemented by enumerating the game's smart-tag unit registry; enemies behind you are first-class targets. - **Ignore Line of Sight (`omni_mark_ignore_los`)** — sub-option to mark through cover too. - Upstream-style forward-raycast marking is untouched when the option is off. - **360° auto-hack** — with `omni_mark` on, the Servo-Skull auto-hack picks the nearest hackable unit anywhere, instead of only HUD markers near your crosshair. - **Diagnostics** — with `debug_mode` on, logs what the mod sees and *why* each candidate was rejected (`OMNI-DIAG` / `OMNI-HACK-DIAG` lines, console log only — no on-screen spam). - **Silent breed dumper** — refreshes `mods/AutoMark/breed_dump.txt` on every boot so the exception tables can be diffed after game updates. - **Menu fixes** — the "Capacitance Retention" thresholds were mislabeled percent with a −1000..1000 range; they're actually compared against remaining ability charges (relabeled, sane range, tooltip rewritten in human). ## Install ```sh ./install.sh # rsyncs AutoMark/ into the game's mods/ folder GAMEDIR=/some/path ./install.sh ``` Takes effect on next game start. Settings live under **Options → Mod Options → AutoMark** (requires DMF). ## License Upstream licensing terms apply; original work remains Shui Yu's.