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darktide-AutoMark
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2535c1aaafbf37b3ea6d518f0dad1ed3a7722614
darktide-AutoMark
/
AutoMark
T
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michael
2535c1aaaf
feat: Debug HUD overlay — live left-side text panel (own HUD element injected via UIManager.create_player_hud hook, plain-text widget, game's own HudElementBase pipeline): per-tag target/cooldown/priority-switch, skull state + hacking flag, last omni pick + reject counts, last server accept verdict; toggled by 'Debug HUD Overlay' (takes effect at mission start), fed at 5Hz
2026-10-04 09:49:47 -04:00
..
scripts/mods
/AutoMark
feat: Debug HUD overlay — live left-side text panel (own HUD element injected via UIManager.create_player_hud hook, plain-text widget, game's own HudElementBase pipeline): per-tag target/cooldown/priority-switch, skull state + hacking flag, last omni pick + reject counts, last server accept verdict; toggled by 'Debug HUD Overlay' (takes effect at mission start), fed at 5Hz
2026-10-04 09:49:47 -04:00
AutoMark.mod
Upstream AutoMark v2.5.3 (Shui Yu, Nexus
#736
) baseline
2026-10-03 06:04:57 -04:00
info.json
docs: README crediting upstream AutoMark v2.5.3 (Shui Yu), fork by Nacho Replay; info.json 2.5.3-fork1 with source URL; gitignore AGENTS.md
2026-10-03 14:16:49 -04:00