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michael/darktide-AutoMark
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7f645e806aa5ce9dabca1e9b5597a11cc25ab194
darktide-AutoMark/AutoMark
T
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michael 7f645e806a fix: debug HUD never injected — mod files are invisible to the game require system (DMF loads via own file loader); registered element with mod:add_require_path and moved injection to UIHud:init hook following NumericUI's proven pattern (+ inject evidence line, super.update call, Color fn for text)
2026-10-04 09:54:45 -04:00
..
scripts/mods/AutoMark
fix: debug HUD never injected — mod files are invisible to the game require system (DMF loads via own file loader); registered element with mod:add_require_path and moved injection to UIHud:init hook following NumericUI's proven pattern (+ inject evidence line, super.update call, Color fn for text)
2026-10-04 09:54:45 -04:00
AutoMark.mod
Upstream AutoMark v2.5.3 (Shui Yu, Nexus #736) baseline
2026-10-03 06:04:57 -04:00
info.json
docs: README crediting upstream AutoMark v2.5.3 (Shui Yu), fork by Nacho Replay; info.json 2.5.3-fork1 with source URL; gitignore AGENTS.md
2026-10-03 14:16:49 -04:00
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