This website requires JavaScript.
Explore
Help
Sign In
michael
/
darktide-AutoMark
Watch
1
Star
0
Fork
0
Code
Issues
Pull Requests
Actions
Packages
Projects
Releases
Wiki
Activity
Files
afb458e2c24b6dd635e32a3d708d33f4cb8e74e9
darktide-AutoMark
/
AutoMark
T
History
michael
afb458e2c2
fix: don't auto-mark when the skull can't shoot — mirrors game's validate_target_func_shooting_ability (must be in a following state + above minimum capacitance, with the game's training-grounds charge exemption); previously a ping issued while busy/low-charge hit the prevent_shooting_activation_on_fail branch which sticks the tag for its full 25s lifetime with no retry, blocking mark_limit — the real 'long cooldown after a kill' the game itself routes around for manual double-tags
2026-10-03 17:34:09 -04:00
..
scripts/mods
/AutoMark
fix: don't auto-mark when the skull can't shoot — mirrors game's validate_target_func_shooting_ability (must be in a following state + above minimum capacitance, with the game's training-grounds charge exemption); previously a ping issued while busy/low-charge hit the prevent_shooting_activation_on_fail branch which sticks the tag for its full 25s lifetime with no retry, blocking mark_limit — the real 'long cooldown after a kill' the game itself routes around for manual double-tags
2026-10-03 17:34:09 -04:00
AutoMark.mod
Upstream AutoMark v2.5.3 (Shui Yu, Nexus
#736
) baseline
2026-10-03 06:04:57 -04:00
info.json
docs: README crediting upstream AutoMark v2.5.3 (Shui Yu), fork by Nacho Replay; info.json 2.5.3-fork1 with source URL; gitignore AGENTS.md
2026-10-03 14:16:49 -04:00