Logo
Explore Help
Sign In
michael/darktide-AutoMark
Watch 1
Star 0
Fork 0
Code Issues Pull Requests Actions Packages Projects Releases Wiki Activity
Files
e9aebb22474a7c9ffbd7c2daafbdb69374f4596b
darktide-AutoMark/AutoMark
T
History
michael e9aebb2247 release: 2.6.0-fork — README rewritten to cover everything since fork1 (server-side order shadow, skull readiness/death-release, Debug HUD overlay + TARGETS table, Debug Chat mute, 250m ceiling) + fork changelog section; version bump
2026-10-04 10:51:59 -04:00
..
scripts/mods/AutoMark
feat: overlay TARGETS table — per-candidate breed/distance/fate captured in find_auto_mark_target_unit (zero-cost unless debug_hud/debug_mode on): enumeration records unit->entry, omni_reject attributes first reject reason to current candidate, marked unit shows MARKED, winner shows PING; overlay renders nearest-10 by distance with pass name, green=PING/MARKED/ACCEPTED, gray=not_visible, rejects summary line dropped (redundant)
2026-10-04 10:50:04 -04:00
AutoMark.mod
Upstream AutoMark v2.5.3 (Shui Yu, Nexus #736) baseline
2026-10-03 06:04:57 -04:00
info.json
release: 2.6.0-fork — README rewritten to cover everything since fork1 (server-side order shadow, skull readiness/death-release, Debug HUD overlay + TARGETS table, Debug Chat mute, 250m ceiling) + fork changelog section; version bump
2026-10-04 10:51:59 -04:00
Powered by Gitea Version: 1.27.3 Page: 25ms Template: 4ms
Auto
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API