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darktide-AutoMark
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eb8b178a0f047da0ecfa9d6e21d99b49c9049310
darktide-AutoMark
/
AutoMark
/
scripts
/
mods
/
AutoMark
T
History
michael
eb8b178a0f
fix: release auto-mark tag the moment the marked target dies — vanilla keeps it until corpse despawn (skull shoot tag lifetime is 25s) which starves mark_limit and produced the post-kill dead zone; cancel_tag + cooldown reset now, next tick re-marks within 0.2s
2026-10-03 17:32:36 -04:00
..
context
Upstream AutoMark v2.5.3 (Shui Yu, Nexus
#736
) baseline
2026-10-03 06:04:57 -04:00
mark
debug: skull_invalid sub-gate breakdown (vet_conflict/unaggroed/capacitance/range) + one-shot wrapper-hack state trace (is_server/self/flag) — sniper candidate reaches pass loop fine (1870 lines w/ snipers in candidates), hack shadow confirmed on call path but flagged-branch never fires, need internals
2026-10-03 16:53:34 -04:00
setting
Upstream AutoMark v2.5.3 (Shui Yu, Nexus
#736
) baseline
2026-10-03 06:04:57 -04:00
targeting
debug: skull_invalid sub-gate breakdown (vet_conflict/unaggroed/capacitance/range) + one-shot wrapper-hack state trace (is_server/self/flag) — sniper candidate reaches pass loop fine (1870 lines w/ snipers in candidates), hack shadow confirmed on call path but flagged-branch never fires, need internals
2026-10-03 16:53:34 -04:00
utils
fix: diagnostics write to mods/AutoMark/diag_log.txt — printf is not a Lua sandbox global (nil call crashed the hook every tick once debug_mode was on) and DMF :info spams notifications; pcall-guarded mod:diag via Mods.lua.io
2026-10-03 14:25:13 -04:00
AutoMark_data.lua
fix+feat: auto-hack LOS bypass now flips GameParameters.testify around a normal orig set_tag call (keeps upstream bookkeeping/template/rpc intact — previous accept-branch replication diverged and caused inconsistency); auto-marking verified to never hit the look-gate (set_auto_mark creates tags directly), so sniper misses were the 100m max_range cap — slider ceiling raised to 250
2026-10-03 16:23:22 -04:00
AutoMark_localization.lua
fix: capacitance retention thresholds were mislabeled 'percent' (-1000..1000) — values are compared to remaining ability charges; relabel to charge(s), range -10..10, rewrite tooltip in plain English (+zh)
2026-10-03 14:07:05 -04:00
AutoMark.lua
fix: release auto-mark tag the moment the marked target dies — vanilla keeps it until corpse despawn (skull shoot tag lifetime is 25s) which starves mark_limit and produced the post-kill dead zone; cancel_tag + cooldown reset now, next tick re-marks within 0.2s
2026-10-03 17:32:36 -04:00