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michael/darktide-AutoMark
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fede4eb18f36d2c06b4b47afa25069a9f0351ec5
darktide-AutoMark/AutoMark
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michael fede4eb18f refactor: debug overlay abandons the UIHud element pipeline entirely — draws direct to level_world screen gui (Gui.rect dark panel + Gui.slug_text lines) per FpsDoctor's proven pattern in the same mods dir: per-world gui handle validation, pcall+backoff, 5Hz rebuild, RESOLUTION_LOOKUP scaling; X/Y now anchor top-left; deletes hud_element_debug.lua + require-path/injection/recreate machinery; works hub/MeatGrinder/mission, applies live
2026-10-04 10:40:18 -04:00
..
scripts/mods/AutoMark
refactor: debug overlay abandons the UIHud element pipeline entirely — draws direct to level_world screen gui (Gui.rect dark panel + Gui.slug_text lines) per FpsDoctor's proven pattern in the same mods dir: per-world gui handle validation, pcall+backoff, 5Hz rebuild, RESOLUTION_LOOKUP scaling; X/Y now anchor top-left; deletes hud_element_debug.lua + require-path/injection/recreate machinery; works hub/MeatGrinder/mission, applies live
2026-10-04 10:40:18 -04:00
AutoMark.mod
Upstream AutoMark v2.5.3 (Shui Yu, Nexus #736) baseline
2026-10-03 06:04:57 -04:00
info.json
docs: README crediting upstream AutoMark v2.5.3 (Shui Yu), fork by Nacho Replay; info.json 2.5.3-fork1 with source URL; gitignore AGENTS.md
2026-10-03 14:16:49 -04:00
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