1.1.0 — weather, treats, hunger, drift
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@@ -80,6 +80,7 @@
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<p><b>Type <code>yip</code></b> — anywhere on the page. He answers.</p>
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<p><b>Open the <code>>_ den</code> tab</b> in the corner, then try <code>come</code>, <code>fetch</code>, <code>status</code>, or <code>name crumb</code>.</p>
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<p><b>Press</b> <kbd>↑</kbd><kbd>↑</kbd><kbd>↓</kbd><kbd>↓</kbd><kbd>←</kbd><kbd>→</kbd><kbd>←</kbd><kbd>→</kbd><kbd>B</kbd><kbd>A</kbd> — or just type <code>zoomies</code>.</p>
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<p><b>Scroll fast</b> — he gets carried off with the page and has to sprint back.</p>
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<p><b>Wait ten minutes</b> without touching anything. He goes to bed.</p>
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</div>
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@@ -106,6 +107,13 @@
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<button onclick="denEvent('mischief')">mischief</button>
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<button onclick="denEvent('sleepy')">sleepy</button>
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</p>
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<p style="text-align:center;">
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<button onclick="denEvent('treat')">drop a treat</button>
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<button onclick="denWeather('rain')">rain</button>
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<button onclick="denWeather('snow')">snow</button>
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<button onclick="denWeather('clear')">clear skies</button>
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</p>
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<p class="hint" style="text-align:center;">Rain sends him under the nearest panel to sulk. Snow does the opposite.</p>
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<p id="thing" class="hint" style="text-align:center;">↑ "investigate" sends him to this line, specifically.</p>
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</div>
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