# Media scraper The scrape engine walks a channel's history and fills a per-scrape database. It is backend agnostic: slopbot for guild channels, the puppet's core bridge for everything including group DMs. See [slopbot.md](slopbot.md) and [core-bridge.md](core-bridge.md). ## Backends Both backends implement one interface: ```ts interface ScrapeBackend { fetchPage(channelId: string, before: string | null, limit: number): Promise<{ messages: RawMessage[]; rateLimited?: { retryAfterMs: number } }>; } ``` | Backend | Implementation | | --- | --- | | `slopbot` | discord.js REST (`channels.messages.fetch`), bucket-aware client | | `puppet` | The core action `message.fetch` over the bridge | The daemon picks `slopbot` when the channel is a guild channel and slopbot is configured and in the guild; otherwise `puppet`. A scrape records the backend it used. The walk can resume on the same backend only. ## Walk 1. The command resolves the channel and creates a scrape directory. 2. Newest to oldest: fetch `limit` messages before the cursor. The cursor is the oldest message ID seen. 3. Extract media from each message and write the page to the database in one transaction. 4. Persist `scrape.json` (cursor, counters, state) after every page. 5. Stop when a page returns fewer than `limit` messages or the oldest message is reached. 6. Resume after a daemon restart from the stored cursor. Rules: - One running scrape at a time. Further requests queue. - `stop` marks the job and lets the current page finish. - Every page is an outbound read. Sends from commands keep their own pacing. ## Pacing and backoff The engine is deliberately slower than normal reads. All values are configurable; defaults are starting points, not Discord facts. | Setting | Default | | --- | --- | | `media.pageMinMs` / `media.pageMaxMs` | 1200 / 3500 | | `media.pagesPerHour` | 300 | | `media.pagesPerDay` | 3000 | | `media.maxRetries` | 8 | - A random gap in the page window between pages. - A rolling budget per hour and per day. At the cap the job pauses and resumes when the window resets. - On failure: use the backend's `retryAfterMs` when present, else exponential `2^attempt + 1` seconds, matching DiscordChatExporter. After `maxRetries` the job pauses instead of looping. - DiscordChatExporter treats user-token limits more carefully than bot limits. The puppet backend uses the slower schedule and the tighter budgets; slopbot can run faster and lets discord.js handle buckets. ## Classification The extractor maps one message to zero or more media items and returns their kind, source URL, provider, dimensions, duration when known, and size when known. - Attachments from `attachments[]`: extension and `contentType` decide image, gif, video, audio. - Embeds from `embeds[]`: `type` and `provider` decide. `video` embeds become kind `video` with `downloaded = false`. Image and gif embeds become cached previews only. - Forwarded message snapshots are treated as messages with their own media. - Stickers become images or gifs. - Voice messages (`voiceMessage` flag) become audio. - Third-party embeds are never downloaded, by rule. ## Database schema One SQLite file per scrape (`index.db`, `node:sqlite`). | Table | Columns | | --- | --- | | `messages` | `id`, `author_id`, `author_name`, `timestamp`, `content` | | `media` | `id`, `kind`, `url`, `provider`, `file_hash`, `preview_hash`, `content_type`, `size`, `width`, `height`, `duration_ms`, `downloaded`, `created_at` | | `media_sources` | `media_id`, `message_id` | | `downloads` | `media_id`, `state`, `attempts`, `error` | Indexes: `(kind, timestamp)` via `media_sources`, `channel` metadata in `scrape.json`, and `file_hash` for dedupe. The database is an index; the media folder holds bytes. ## Downloads and previews **Planned (C10).** The schema has `file_bytes`, `preview_bytes`, `file_hash`, and `preview_hash`, and the command accepts `mode: "download"`, but nothing fetches bytes yet. The plan: - A serial download queue, one file at a time, 1-3 s apart, with a size cap (`media.maxFileBytes`, default 50 MiB) and 2 retries on network or 5xx errors. - `4xx` marks the URL expired. The item is re-fetched with its message later. - Previews use the Discord CDN resizer (`?width=320&height=320&format=webp`) and are stored by hash in `thumbs/`. A preview failure never fails the scrape. ## Job states `queued`, `running`, `paused`, `stopping`, `done`, `failed`, `pending-delete`, `deleting`, `deleted`. Counters: pages, messages, media by kind, downloaded bytes, preview bytes, errors. The Media tab and the MCP `get_media_scrape` tool read the same fields. ## Tests - Unit tests run against the mock core and a fake slopbot REST. No live Discord. - Fixtures cover each media kind, forwards, voice messages, expired URLs, and 429 backoff. - The live run is a private test guild first, then a real channel. ## Checkpoints Implementation goals live in [CURRENT.md](../CURRENT.md). The engine is C3; slopbot is C4; daemon wiring (command, service, routes) is C5.