15 KiB
Web UI
The daemon serves the debug web control UI. The owner uses it to observe the account the agent
sees, read and send messages, search users, and see voice membership. The shell follows the design
handoff in poc/WebUIMockup.zip; several panels are roadmap placeholders.
Run
The UI starts with the daemon. No extra command is needed.
cd poc
pnpm control:bridge
# Page
http://<host>:8789/
# API
http://<host>:8789/api/health
| Setting | Default | Purpose |
|---|---|---|
WEBUI_HOST |
0.0.0.0 |
Listen address |
WEBUI_PORT |
8789 |
Listen port |
Security
The UI has no authentication. Anyone who can reach the port controls the bot, can start and stop the client, and can start a QR login. Bind the daemon to a private LAN or a Tailscale address only. Do not expose the port to the public internet. See daemon.md.
The MCP server stays on 127.0.0.1:8788. Only the UI binds outside localhost.
TLS
The UI serves HTTPS with a self-signed certificate so browser media APIs have a secure context.
The daemon generates the certificate with openssl on first run (localhost plus the host's LAN
addresses) and stores it under <state dir>/tls/. The browser shows a warning once; accept it.
| Setting | Default | Purpose |
|---|---|---|
WEBUI_TLS |
1 |
Set to 0 to serve plain HTTP. |
WEBUI_TLS_KEY / WEBUI_TLS_CERT |
unset | Use an existing certificate instead. |
With plain HTTP, navigator.mediaDevices only exists on localhost; remote browsers must use HTTPS.
Page
- Plain HTML, CSS, and JavaScript in
poc/public/. No build step and no frontend framework. - The look follows the Nocturne design system (
poc/public/nocturne.css) from the design handoff inpoc/WebUIMockup.zip. Implemented screen: 7a, the docked three-column debug shell. - Layout: 50px header, conditional call strip,
236px | 1fr | 306pxbody, and the agent console bar (35px collapsed, resizable drawer expanded). - Header: wordmark, Guild / DM scope tabs, guild picker, health indicators, Client audio, Takeover switch, Settings. While the bridge is down a Start server button appears with a pulsing bloom; if the whole daemon is unreachable it becomes Refresh and reloads the page. The body dims and stops taking input while the bridge is down.
- Left rail (Guild tab): guild switcher, text channels, voice channels with inline participants, and People — users recently seen in a voice channel (click opens their cached DM). Clicking a voice channel joins it (muted); clicking the active channel leaves.
- Left rail (DM tab): every cached DM and group with unread badge, avatar, name, last-message time, and a favourite star.
- Right column: In voice (favourited users in a call, grouped by call), Favourites, and Open DMs & groups as quick access. The guild's own occupied channels live in the left rail.
- Speaking users show animated level bars and a bold name (design 2c: audio → video → share marks). The bars scale up when speaking starts and stay on until an explicit stop, a mute, or a channel change. A missing stop event leaves them on by design; they do not decay on their own. The fade-out runs the equalizer inside a shrinking container, so the amplitude drops to nothing instead of the block collapsing at full height. Muted members never show bars. Nicknames come from the guild member store; DMs fall back to the username.
- Console: Tool calls, Events (live SSE), Transcript. The ticker shows the newest event. The
Transcript tab lists captured segments (time, speaker, text, WAV) and updates live. It has
Start, Stop, and Refresh buttons; the status line shows
capturingorcapture offplus the segment count. - Opening a chat fetches the latest 50 messages from Discord into the client cache. The refresh
button by the channel header re-fetches. Live message events read the cache. Edited messages show
an
editedmarker and replies show↳ replying to <name>. - Attachments render from their Discord CDN links. Images display inline; other files are link chips. The daemon never downloads or stores attachment bytes.
- Avatars and guild icons load from the Discord CDN with a monogram fallback.
- Composer and TTS drafts persist in
localStorageper channel. They survive re-renders, the bridge connecting, and a page reload. A successful send clears the channel draft. - When the bridge connects after the page loaded, the page reloads state without touching drafts. The reload retries while the client boots, and the health poll keeps retrying if the first attempt failed.
- Roadmap gaps are shown, not hidden: TTS, transcript, tool-call tracing, favourites, and voice join/monitor appear as marked placeholders.
Mobile
At 768px and below the shell becomes the 1c phone layout. One pane shows at a time behind a four-tab bar (Users, Chat, Call, Activity), with 44px hit targets and the call bar pinned above the content.
- Users is the left rail: guild switcher, channels, voice, and people.
- Chat is the centre column: messages, composer, TTS panel.
- Call is the live call: the whole right column, with the current call's members listed first (not only favourites).
- Activity is the full agent console (Tool calls, Events, Transcript).
- The Chat tab carries the total DM unread count. The header compresses to one line: scope tabs, guild picker, health dot and event rate, icon-only Client audio and Settings, and the Takeover switch.
- The selected tab persists in
localStorage. Picking a channel from Users switches to Chat; picking a voice channel switches to Call.
The first draft renders headless at 390x844. Remaining gaps against 1c: the transcript and the TTS box live in Chat, not Call, and the connection stats are not chips yet.
DMs and favourites
- The DM scope tab shows all cached DMs in the rail and the conversation in the centre.
- Unread badges sit left of the avatar: purple for unread, orange for mentions while Takeover is on; while Takeover is off they are grey, meaning the bot saw them and you did not.
- The hollow star on a row adds it to favourites, stored in the daemon preferences. Starring a 1:1 DM favourites that user; starring a group DM favourites the channel.
- Favourited users get presence tracking. If they are in a call, they appear under In voice, grouped per call. The right column's Favourites shows their status when they are not.
- The last-message time comes from the channel's last message snowflake: a time today,
yesterday, or a short date.
Takeover
Takeover is a read-only switch. Off, the composer is locked (a read-only tag sits next to the
lock) and the page cannot send. On, the composer unlocks and every manual send is written to the
action log as a manual entry. The choice is stored in localStorage. The setting is client-side
only; the API itself does not enforce it.
Settings
The Settings button opens a slide-over:
- Visible guilds — top level. Checkboxes filter the guild switcher and picker live. Save
writes the selection to the daemon preferences (
/api/preferences); Hide all and Show all select none or every guild. All visible is stored asnull, none as[]. All browsers share the saved state, and Save works while the client is disconnected. - Client — a collapsible group with:
- Bot audio — engine status, TTS provider state, a Connect devices button, and the capture toggle. These are the daemon host's devices.
- Speech — the TTS engine (Auto plus every configured engine: espeak-ng, the command engine
by its
VESKSLOP_TTS_NAME, and the HTTP API), language, and voice. Start engine warms the selected engine (starts Xvfb, Wine, and the host for the command engine). Selecting an engine switches the voice list to that engine; the language row hides for single-language engines. Voices are grouped by base language and filtered by the chosen language; English, Swedish, German, Danish, Norwegian, Russian, and Cherokee are pinned on top. Stored in the daemon preferences. Speed (0.5x–2.0x with 0.5/0.75/1/1.25/1.5 presets), pitch (-12 to +12 semitones), and an Expression slider (0–100, Flextalk voices only) live in the TTS panel and save to the same preferences; controls the selected voice does not support stay hidden. For Flextalk voices the TTS panel also opens the Flextalk voice profile window: a movable panel that recenters on each open, with character sliders, five named presets, radio-kit effects (high-pass, echo, word mode), and test lines (Attention, Laboratory, Critical, Health, Radiation, plus two custom) that speak immediately. - Display — the timestamp timezone. Defaults to the browser's zone
(
Intl.DateTimeFormat().resolvedOptions().timeZone); pick any IANA zone to override. Stored inlocalStorageand applied to messages, the transcript, the event log, the action log, and the core status. - Browser audio — puppeting controls: the browser output device for Client audio, a placeholder mic select, and the call-audio state. Enable browser audio asks for the microphone permission, which browsers require before they list output devices. Separate from the bot's devices. Clicking Client audio in the header does the same: it asks for the permission, unlocks the audio context in the same click, and then starts listening. A second click stops it.
- Server — a collapsible group with:
- Core process — state, last exit, output, Start / Stop / Restart.
- Account login — token file state, QR login, captcha.
- Action log — the persistent JSONL log, newest first.
Core process
The Settings panel starts, stops, and restarts the Vesktop client. The daemon spawns the process
from the repo root and labels its output with [core] in the daemon log.
- The default command is
node_modules/.bin/electron .with--no-sandbox --disable-gpu --disable-dev-shm-usage. - Override the command with
VESKSLOP_CORE_CMDand the flags withVESKSLOP_CORE_ARGS. - The spawn sets
VESKSLOP_HEADLESS=1and pointsVESKSLOP_TOKEN_FILEat the daemon token file. - On Linux without a
DISPLAY, the daemon starts Xvfb automatically.VESKSLOP_XVFB=0disables this. A realDISPLAYwins. - Only a process started by the current daemon is managed. An externally started client shows as
externaland cannot be stopped from the UI. - The status shows the last exit code or signal and the last 20 output lines. A failed start is visible on the page instead of only in the daemon log.
Login
The Settings panel runs the same QR flow as pnpm poc:qr, with the QR rendered as an image.
- Click Start QR login. The daemon opens the remote-auth gateway and shows the QR.
- Scan the QR with the Discord mobile app and approve.
- On success the token is written to the token file with mode 600. A running managed core
restarts with
VESKSLOP_FORCE_TOKEN=1so the new account takes effect. - If Discord asks for a captcha, the panel shows the sitekey and a field for the hCaptcha response token. Paste the token and submit.
The token never leaves the daemon. The API reports the account name and ID, not the token.
API
The JSON API is the migration boundary. A future frontend calls the same routes. The page code is replaceable.
| Method | Path | Body or query | Result |
|---|---|---|---|
| GET | /api/health |
none | Core state, process state, owner, uptime, event count, query count |
| GET | /api/core/status |
none | Bridge and core process state |
| POST | /api/core/start |
forceToken? |
Start the client |
| POST | /api/core/stop |
none | Stop the managed client |
| POST | /api/core/restart |
forceToken? |
Restart the managed client |
| GET | /api/auth |
none | Token file state and the QR session, with qrDataUrl when pending |
| POST | /api/auth/qr |
none | Start a QR login session |
| POST | /api/auth/qr/cancel |
none | Cancel the session |
| POST | /api/auth/qr/captcha |
key |
Submit an hCaptcha response token |
| GET | /api/state |
none | User, guilds, and channels |
| GET | /api/messages |
channelId, limit, refresh? |
Messages from a channel. refresh=1 fetches the latest from Discord and fills the client cache; otherwise cache-only. |
| POST | /api/messages |
channelId, content |
Send a message. Records a manual action. |
| POST | /api/dm |
userId or username, content |
Send a DM. Records a manual action. |
| GET | /api/users |
q, guildId?, limit? |
Search the client user cache |
| GET | /api/dms |
limit? |
Cached DM and group DM channels with recipients |
| GET | /api/voice |
userId?, guildId? |
One user's voice state |
| GET | /api/voice/overview |
guildId |
Occupied voice channels and members |
| GET | /api/voice/volume |
userIds? comma-separated |
Per-user volumes plus output volume; defaults to the current call |
| POST | /api/voice/volume |
userId, volume |
Set a user's playback volume (0 to 200) |
| POST | /api/voice/join |
channelId, mute? |
Join a voice channel (muted by default) |
| POST | /api/voice/leave |
none | Leave the current voice channel |
| POST | /api/voice/move |
channelId |
Move to another voice channel |
| GET | /api/preferences |
none | Web UI preferences (visibleGuilds, tts) |
| POST | /api/preferences |
visibleGuilds?, tts? |
Update preferences. Stored in <state dir>/preferences.json. |
| GET | /api/audio |
none | Audio engine, TTS, queue, ducking, capture state |
| GET | /api/audio/devices |
none | The client's input and output devices |
| GET | /api/audio/tts/voices |
engine? |
Voices for the selected engine (espeak-ng or VESKSLOP_TTS_VOICES) |
| POST | /api/audio/connect |
none | Re-apply the virtual devices to the client |
| WS | /audio |
{"type":"listen","on":bool} |
Raw 48 kHz mono PCM of the call |
| POST | /api/audio/devices |
inputDeviceId?, outputDeviceId? |
Set the client's devices |
| POST | /api/audio/speak |
text, provider?, voice?, speed?, pitch? |
Queue text to speech |
| POST | /api/audio/stop |
none | Stop speech and clear the queue |
| POST | /api/audio/capture |
start |
Start or stop capture |
| GET | /api/transcript |
limit?, sessionId? |
Sessions and captured segments |
| GET | /api/logs |
limit |
The persistent action log |
| GET | /api/events |
none | Server-sent events |
Every response is JSON: { "ok": true, "result": ... } or { "ok": false, "error": "..." }. A
core validation error adds code.
The channel detail routes use the same pacing as the MCP tools. Sends are paced; reads take a small gap. See daemon.md.
Not started
- Web UI authentication and user accounts.
- Voice auto-leave and the
stay @usercommand. - TTS playback, transcript capture, and MCP tool-call tracing.
- Favourites, presence, member counts, and message editing/deletion/reactions.
- Pagination of channel history.
- The full DM scope from the mockup: the rail always shows text, voice, and direct lists.