14 KiB
Media scraper
The scrape engine walks a channel's history and fills a per-scrape database. It is backend agnostic: slopbot for guild channels, the puppet's core bridge for everything including group DMs. See slopbot.md and core-bridge.md.
Backends
Both backends implement one interface:
interface ScrapeBackend {
fetchPage(channelId: string, before: string | null, limit: number):
Promise<{ messages: RawMessage[]; rateLimited?: { retryAfterMs: number } }>;
}
| Backend | Implementation |
|---|---|
slopbot |
discord.js REST (channels.messages.fetch), bucket-aware client |
puppet |
The core action message.fetch over the bridge: the client's REST layer paginates (100/page, contiguous), with the client store as fallback. Expired URLs refresh with before: id+1, which returns exactly the target message |
The daemon picks slopbot when the channel is a guild channel and slopbot is configured and in the
guild; otherwise puppet. A scrape records the backend it used. The walk can resume on the same
backend only.
Walk
- The command resolves the channel and creates a scrape directory.
- Newest to oldest: fetch
limitmessages before the cursor. The cursor is the oldest message ID seen. A to-date sets the starting cursor; a from-date trims each page and ends the walk when the boundary is crossed (afterId/beforeIdin the meta). - Extract media from each message and write the page to the database in one transaction.
- Persist
scrape.json(cursor, counters, state) after every page. - Stop when a page returns fewer than
limitmessages or the oldest message is reached. - Resume after a daemon restart from the stored cursor.
Rules:
- One running scrape at a time. Further requests queue.
stopmarks the job and lets the current page finish.resumecontinues a paused scrape from its stored cursor, so an interrupted walk does not fetch the pages it already has again. The History popup has Resume and Delete buttons and the API aPOST /api/media/scrape/resumeroute.- On daemon start, scrapes still marked
runningorqueuedon disk are stale (their job died with the previous daemon). They are reconciled topausedso the UI tells the truth and Resume can continue them. - Every page is an outbound read. Sends from commands keep their own pacing.
Pacing and backoff
The engine is deliberately slower than normal reads. All values are configurable; defaults are starting points, not Discord facts.
| Setting | Default |
|---|---|
media.pageMinMs / media.pageMaxMs |
1200 / 3500 |
media.pagesPerHour |
300 |
media.pagesPerDay |
3000 |
media.maxRetries |
8 |
- A random gap in the page window between pages.
- A rolling budget per hour and per day. At the cap the job pauses and resumes when the window resets.
- On failure: use the backend's
retryAfterMswhen present, else exponential2^attempt + 1seconds, matching DiscordChatExporter. AftermaxRetriesthe job pauses instead of looping. - DiscordChatExporter treats user-token limits more carefully than bot limits. The puppet backend uses the slower schedule and the tighter budgets; slopbot can run faster and lets discord.js handle buckets.
Classification
The extractor maps one message to zero or more media items and returns their kind, source URL, provider, dimensions, duration when known, and size when known.
- Attachments from
attachments[]: extension andcontentTypedecide image, gif, video, audio. - Embeds from
embeds[]:typeandproviderdecide.videoembeds become kindvideowithdownloaded = false. Image and gif embeds become cached previews only. - Forwarded message snapshots are treated as messages with their own media.
- Stickers become images or gifs.
- Voice messages (
voiceMessageflag) become audio. - Third-party embeds are never downloaded, by rule.
Database schema
One SQLite file per scrape (index.db, node:sqlite).
| Table | Columns |
|---|---|
messages |
id, author_id, author_name, timestamp, content |
media |
id, kind, source, author_id, author_name, posted_at, url, provider, title, title_key, title_error, file_hash, preview_hash, content_type, size, width, height, aspect_ratio, duration_secs, downloaded, file_path, created_at |
media_sources |
media_id, message_id |
downloads |
media_id, state, attempts, error |
scrape.json also records fromDate/toDate, and estimatedMessages from Discord search when the
slopbot backend could ask for it (one request; null otherwise). Indexes: kind, posted_at, and
media_sources(message_id). The database is an index; the media
folder holds bytes. Every item carries its poster (author_id, author_name), the post time
(posted_at), and its dimensions (width, height, aspect_ratio). youtube.com/shorts/<id>
links are stored as watch?v=<id> (extraction and a one-time user_version migration), because the
embedded player and View full need the watch form; a shorts row that collides with an already
indexed watch URL folds into it (preview/file fields merge, message links move over). Embed rows also store
Discord's title (YouTube and friends) plus title_key, the lowercased, punctuation-collapsed
form used by the title search: multi-word prefix tokens by default ("Ma Ca Ju" finds Man who jumps
over car), one phrase with the exact-match toggle, and rows without a title drop out while a
title query is set. * is a wildcard anywhere in a token: *car matches inside words (scar,
discard), c*r* matches between letters, car* behaves like the plain prefix. Literal % and
_ are escaped, so they only match themselves. Filter presets live in
media-scrape/src/filter-presets.ts: aspect buckets (vertical, square, 4:3, 16:9, 21:9, other) and
resolution buckets by the shortest side (SD, HD, FHD, QHD, 4K+, unknown). A missing resolution is
filled with ffprobe after a download when VESKSLOP_FFPROBE is available.
Downloads and previews
Downloads run after a finished walk when the scrape used mode: "download":
- A serial queue, one file at a time, 1-3 s apart, with a size cap (the Scraping settings, default 50 MiB) and 2 retries on network or 5xx errors.
4xxfrom the skip set (400, 401, 403, 404, 410) marks the URL expired; the row is not retried.- The file name is the SHA-256 of the bytes under
media/.file_path,file_hash, andfile_bytesare written to the row, so the run resumes and dedupes by content. - Only attachment and sticker rows are targets. Embed rows are excluded in SQL
(
source != 'embed'). - With a custom destination, files go to
<destination>/<scrape-id>/media/and the row stores the absolute path; without one they stay in<scrape>/media/. Embed previews are copied to<destination>/<scrape-id>/thumbnails/while the local copy stays for the Media tab. - Downloaded videos get a poster frame (
ffmpeg -ss 0.5, 480px WebP) cached inthumbs/, because Discord serves no thumbnails for uploaded video files. - The ffprobe pass fills missing dimensions and
duration_secsafter a download. Attachment durations come from Discord; the 0 that Discord sends for non-audio files is treated as unknown. - Progress counters:
downloaded,downloadErrors.
Previews cycle with the walk: after every Preview every N walk pages setting (default 5) pages
the engine previews up to one batch (the Backfilling batch size, default 25), then keeps walking,
so tiles fill in during a long walk instead of only at the end. Set the cycle to 0 to defer all
previews to the end.
Previews run after every walk:
- In both modes, Discord-hosted image, GIF, and video URLs (
cdn.discordapp.com,media.discordapp.net) are transformed to the CDN resizer (media.discordapp.net?...width=320&height=320&format=webp). The proxy renders a frame for video files, so attachment mp4/webm get a cached poster in links mode without downloading the file. Download mode additionally keeps an ffmpeg poster. - In both modes, embed rows also get their stored
preview_url(YouTube, X, TikTok thumbnails, and so on) cached. The embed's full media URL is never fetched; embed rows are excluded frompendingDownloads. - Embeds without a thumbnail in Discord's data (fxtwitter, vxReddit, ...) are resolved first:
provider oEmbed/fxtwitter API, then the page's
og:image/twitter:image(512 KiB read cap, 10 s timeout, one attempt). The page read never consumes media bytes: a non-HTML content type stops it. An embed that unfurls a pasted Discord CDN attachment link resolves through the Discord proxy instead, so it gets the same still (and video frame) as a plain attachment. Every thumbnail-less embed enters preview passes; one with no resolvable image is closed asno preview source. - Animated GIF previews are stored as a static first frame (
ffmpeg, 480px WebP); the original animated GIF URL stays inpreview_urlfor hover playback. Tenor embeds without a thumbnail are resolved through Tenor's oEmbed. An animated GIF over the size cap is framed by ffmpeg reading the stream directly, so it is not lost totoo large. - Audio attachments and voice messages get a waveform strip
(
ffmpeg -filter_complex showwavespic) as their preview, rendered by ffmpeg from the URL. - Transient network failures are left pending for the next backfill pass; only skips (4xx, too large, no source) are marked permanent.
- One attempt per row, no retries; a permanent failure (
http 404,http 403,too large) markspreview_errorand never fails the scrape. - Stored by hash in
thumbs/<sha256>.<ext>, where the extension follows the response type (preview_ext, default webp);preview_hashandpreview_bytesland on the row, and the counter ispreviewed. Previews count toward the storage limit. - The job stays
runningthrough the download and preview passes, so a client never seesdoneon a half-archived scrape. A paused walk still gets these passes for the pages it collected. - The backfill queue (
media-scrape/src/backfill.ts) fills in scrapes that paused or finished before their previews were cached, and resolves missing titles. Titles: YouTube-like rows (provideror URL matching youtube/youtu.be) whose Discord embed carried no title are resolved through the provider oEmbed and stored astitle+title_key; failures count towardtitle_attemptsand close out astitle_errorafter the tries-per-item setting, so deleted videos stop rotating. Titles and previews share a batch: up to half of it goes to titles while both kinds of work remain. One job per chat groups every paused, done, or failed scrape of that chat, so a paused-and-resumed scrape stays in one job. Jobs run one at a time, in batches, and report pending/cached/failed counts, per-kind pending, throughput, and an ETA. The Bot tab drives them: Start backfill, per-job Start/Pause, and Pause all. Jobs with the least pending work start first, so small chats clear instead of waiting behind a long one; a job that is started but waiting for the queue readsqueued. On daemon boot jobs start automatically when the Backfilling setting Start automatically on daemon boot is on. - Transient fetch failures keep the row pending and count up
preview_attempts. After the Tries before giving up setting (default 3) the row is markedunreachable after N attempt(s), so dead hosts (Gfycat, Streamable) stop burning batches forever. - Preview gaps and batching live in the Bot tab settings (Backfilling): gap 200-600 ms, batches of 25 with a 60 s cooldown between them, because bursts of thumbnail fetches trigger Discord and provider rate limits. A batch counts rows, not successes.
Rate limits
Discord and the provider APIs throttle bursts. The engine detects limiting and holds all media traffic:
- A
429from a preview or download fetch pauses the pass; the row stays pending (never marked as a permanent error) and is retried later. - A walk page that fails with a
429or a rate-limit message registers a cooldown, and every page and preview waits it out before continuing. - The pause is the Timers setting Rate-limit cooldown (default 60 s), or the server's
Retry-Afterwhen it is longer. Detection is logged asrate limit detected; pausing media traffic until …. The Bot tab banner readsAPI timed out, increase timerswhile media traffic is held.
Browsing cache
Browsing never calls Discord. The grid renders cached previews or local files only; videos without
a cached still show a labeled placeholder, and playback streams only when the user presses play.
GIF hover plays the animated GIF cached in thumbs/ (the original is kept alongside the static
frame and referenced by anim_hash), never the provider, so scrolling cannot spam anyone.
Bot tab settings
The Bot tab owns the tunables; they persist in preferences.json and apply to live jobs at once.
| Group | Setting | Default |
|---|---|---|
| Backfilling | Batch size (rows) | 25 |
| Backfilling | Cooldown between batches (ms) | 60000 |
| Backfilling | Tries before giving up | 3 |
| Backfilling | Preview gap min / max (ms) | 200 / 600 |
| Backfilling | Max preview size (MiB) | 5 |
| Backfilling | Start automatically on daemon boot | on |
| Scraping | Preview every N walk pages | 5 |
| Scraping | Max file size (MiB) | 50 |
| Scraping | Download gap min / max (ms) | 1000 / 3000 |
| Scraping | Page fetch retries | 2 |
| Timers | Walk page gap min / max (ms) | 1200 / 3500 |
| Timers | Rate-limit cooldown (ms) | 60000 |
The old VESKSLOP_MEDIA_* tuning variables are gone; the values above were their defaults.
Job states
queued, running, paused, stopping, done, failed, pending-delete, deleting, deleted.
Counters: pages, messages, media by kind, downloaded bytes, preview bytes, errors. The Media tab
and the MCP get_media_scrape tool read the same fields.
Tests
- Unit tests run against the mock core and a fake slopbot REST. No live Discord.
- Fixtures cover each media kind, forwards, voice messages, expired URLs, and 429 backoff.
- The live run is a private test guild first, then a real channel.
Checkpoints
Implementation goals live in CURRENT.md. The engine is C3; slopbot is C4; daemon wiring (command, service, routes) is C5.