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Veskslop-t/docs/media-scraper.md
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Media scraper

The scrape engine walks a channel's history and fills a per-scrape database. It is backend agnostic: slopbot for guild channels, the puppet's core bridge for everything including group DMs. See slopbot.md and core-bridge.md.

Backends

Both backends implement one interface:

interface ScrapeBackend {
    fetchPage(channelId: string, before: string | null, limit: number):
        Promise<{ messages: RawMessage[]; rateLimited?: { retryAfterMs: number } }>;
}
Backend Implementation
slopbot discord.js REST (channels.messages.fetch), bucket-aware client
puppet The core action message.fetch over the bridge

The daemon picks slopbot when the channel is a guild channel and slopbot is configured and in the guild; otherwise puppet. A scrape records the backend it used. The walk can resume on the same backend only.

Walk

  1. The command resolves the channel and creates a scrape directory.
  2. Newest to oldest: fetch limit messages before the cursor. The cursor is the oldest message ID seen.
  3. Extract media from each message and write the page to the database in one transaction.
  4. Persist scrape.json (cursor, counters, state) after every page.
  5. Stop when a page returns fewer than limit messages or the oldest message is reached.
  6. Resume after a daemon restart from the stored cursor.

Rules:

  • One running scrape at a time. Further requests queue.
  • stop marks the job and lets the current page finish.
  • Every page is an outbound read. Sends from commands keep their own pacing.

Pacing and backoff

The engine is deliberately slower than normal reads. All values are configurable; defaults are starting points, not Discord facts.

Setting Default
media.pageMinMs / media.pageMaxMs 1200 / 3500
media.pagesPerHour 300
media.pagesPerDay 3000
media.maxRetries 8
  • A random gap in the page window between pages.
  • A rolling budget per hour and per day. At the cap the job pauses and resumes when the window resets.
  • On failure: use the backend's retryAfterMs when present, else exponential 2^attempt + 1 seconds, matching DiscordChatExporter. After maxRetries the job pauses instead of looping.
  • DiscordChatExporter treats user-token limits more carefully than bot limits. The puppet backend uses the slower schedule and the tighter budgets; slopbot can run faster and lets discord.js handle buckets.

Classification

The extractor maps one message to zero or more media items and returns their kind, source URL, provider, dimensions, duration when known, and size when known.

  • Attachments from attachments[]: extension and contentType decide image, gif, video, audio.
  • Embeds from embeds[]: type and provider decide. video embeds become kind video with downloaded = false. Image and gif embeds become cached previews only.
  • Forwarded message snapshots are treated as messages with their own media.
  • Stickers become images or gifs.
  • Voice messages (voiceMessage flag) become audio.
  • Third-party embeds are never downloaded, by rule.

Database schema

One SQLite file per scrape (index.db, node:sqlite).

Table Columns
messages id, author_id, author_name, timestamp, content
media id, kind, source, author_id, author_name, posted_at, url, provider, file_hash, preview_hash, content_type, size, width, height, aspect_ratio, duration_secs, downloaded, file_path, created_at
media_sources media_id, message_id
downloads media_id, state, attempts, error

Indexes: kind, posted_at, and media_sources(message_id). The database is an index; the media folder holds bytes. Every item carries its poster (author_id, author_name), the post time (posted_at), and its dimensions (width, height, aspect_ratio). Filter presets live in media-scrape/src/filter-presets.ts: aspect buckets (vertical, square, 4:3, 16:9, 21:9, other) and resolution buckets by the shortest side (SD, HD, FHD, QHD, 4K+, unknown). A missing resolution is filled with ffprobe after a download when VESKSLOP_FFPROBE is available.

Downloads and previews

Downloads run after a finished walk when the scrape used mode: "download":

  • A serial queue, one file at a time, 1-3 s apart, with a size cap (VESKSLOP_MEDIA_MAX_FILE_BYTES, default 50 MiB) and 2 retries on network or 5xx errors.
  • 4xx from the skip set (400, 401, 403, 404, 410) marks the URL expired; the row is not retried.
  • The file name is the SHA-256 of the bytes under media/. file_path, file_hash, and file_bytes are written to the row, so the run resumes and dedupes by content.
  • Only attachment and sticker rows are targets. Embed rows are excluded in SQL (source != 'embed').
  • Progress counters: downloaded, downloadErrors.

Previews run after every walk:

  • In both modes, Discord-hosted image and GIF URLs (cdn.discordapp.com, media.discordapp.net) are transformed to the CDN resizer (media.discordapp.net?...width=320&height=320&format=webp).
  • In both modes, embed rows also get their stored preview_url (YouTube, X, TikTok thumbnails, and so on) cached. The embed's full media URL is never fetched; embed rows are excluded from pendingDownloads.
  • One attempt per row, no retries; a failure marks preview_error and never fails the scrape.
  • Stored by hash in thumbs/<sha256>.webp; preview_hash and preview_bytes land on the row, and the counter is previewed. Previews count toward the storage limit.
  • The job stays running through the download and preview passes, so a client never sees done on a half-archived scrape.

Job states

queued, running, paused, stopping, done, failed, pending-delete, deleting, deleted.

Counters: pages, messages, media by kind, downloaded bytes, preview bytes, errors. The Media tab and the MCP get_media_scrape tool read the same fields.

Tests

  • Unit tests run against the mock core and a fake slopbot REST. No live Discord.
  • Fixtures cover each media kind, forwards, voice messages, expired URLs, and 429 backoff.
  • The live run is a private test guild first, then a real channel.

Checkpoints

Implementation goals live in CURRENT.md. The engine is C3; slopbot is C4; daemon wiring (command, service, routes) is C5.