AutoMark — darktide fork

Quality-of-life extension of Auto Mark for Warhammer 40,000: Darktide. Auto-Marks enemies for you (ping, Arbites dog, Servo-Skull, Veteran Focus Target) so you can keep aiming instead of juggling ping keys.

Credits

All core logic and design come from the original Auto Mark v2.5.3 by Shui Yu — go kudos the man. This fork — Nacho Replay — started as that exact mod and has since grown well beyond upstream. Upstream gets no blame for anything listed below; this fork gets no credit for anything not listed below.

What this fork adds (vs upstream v2.5.3)

  • 360° Marking (omni_mark) — marks come from all directions, not just under the crosshair. Implemented by enumerating the game's smart-tag unit registry; enemies behind you are first-class targets.
    • Ignore Line of Sight (omni_mark_ignore_los) — sub-option to mark through cover too.
    • Upstream-style forward-raycast marking is untouched when the option is off.
  • 360° auto-hack — with omni_mark on, the Servo-Skull auto-hack picks the nearest hackable unit anywhere, instead of only HUD markers near your crosshair.
  • Server-side order reliability — 360° ping/hack orders used to be silently dropped by the server's "is the player looking at it" re-check (~⅓ of them). The mod now shadows the server-side order handler during our own marking passes so 360° orders actually land.
  • Skull ping reliability — auto-ping no longer fires while the Servo-Skull is mid-animation or below the talent's minimum capacitance (the old behavior jammed a dead tag for its full 25 s lifetime and starved every other ping); marked units that die are released instantly instead of holding the slot.
  • Debug overlay (Debug HUD) — FpsDoctor-style dark on-screen panel, live and instant to toggle/move (X/Y sliders): current mark targets, cooldowns, skull state, server accept verdicts, and a TARGETS table — every enemy in range with distance and exactly why it was or wasn't pinged (PING / MARKED / not_visible / lower_score …).
  • Diagnostics — with debug_mode on, logs what the mod sees and why each candidate was rejected (OMNI-DIAG / OMNI-HACK-DIAG lines). A new Debug Chat Messages sub-toggle mutes the upstream chat spam; you also get a chat reminder whenever Debug Mode is active so you never ship a run with it on by accident.
  • Max mark range raised to 250 m (upstream capped at 100 m).
  • Silent breed dumper — refreshes mods/AutoMark/breed_dump.txt on every boot so the exception tables can be diffed after game updates.
  • Menu fixes — the "Capacitance Retention" thresholds were mislabeled percent with a −1000..1000 range; they're actually compared against remaining ability charges (relabeled, sane range, tooltip rewritten in human).

Changelog (fork)

  • 2.6.0-fork — Debug overlay + TARGETS table, Debug Chat toggle, server-side order shadow, skull readiness/death-release reliability fixes, 250 m range ceiling, debug-on reminders.
  • 2.5.3-fork1 — initial fork: 360° marking + LOS option, 360° auto-hack, OMNI-DIAG logging, breed dumper, capacitance menu fixes.

Install

./install.sh            # rsyncs AutoMark/ into the game's mods/ folder
GAMEDIR=/some/path ./install.sh

Takes effect on next game start. Settings live under Options → Mod Options → AutoMark (requires DMF).

License

Upstream licensing terms apply; original work remains Shui Yu's.

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