5862b9194f7dab144247233da79dd76c58b1ca8a
- omni_mark: full-sphere sweep (linear_sphere_sweep capsule covering max_range around the player) replaces the forward-only ping raycast, so enemies behind you / off-screen become mark candidates - omni_mark_ignore_los: optional sub-toggle, skips line-of-sight checks entirely - prefer nearest unit on score ties (sweep hit order is arbitrary) - bypass FOV dot gate in is_target_pingable when omni_mark is on - LOS check budget 10 -> 16 per frame
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84 KiB