5ab17ac22e56b4bdab6c266ffb93a85deee6cbdb
AutoMark — darktide fork
Quality-of-life extension of Auto Mark for Warhammer 40,000: Darktide. Auto-Marks enemies for you (ping, Arbites dog, Servo-Skull, Veteran Focus Target) so you can keep aiming instead of juggling ping keys.
Credits
All core logic and design come from the original Auto Mark v2.5.3 by Shui Yu — go kudos the man. This fork — Nacho Replay — started as that exact mod and has since grown well beyond upstream. Upstream gets no blame for anything listed below; this fork gets no credit for anything not listed below.
What this fork adds (vs upstream v2.5.3)
- 360° Marking (
omni_mark) — marks come from all directions, not just under the crosshair. Implemented by enumerating the game's smart-tag unit registry; enemies behind you are first-class targets.- Ignore Line of Sight (
omni_mark_ignore_los) — sub-option to mark through cover too. - Upstream-style forward-raycast marking is untouched when the option is off.
- Ignore Line of Sight (
- 360° auto-hack — with
omni_markon, the Servo-Skull auto-hack picks the nearest hackable unit anywhere, instead of only HUD markers near your crosshair. - Diagnostics — with
debug_modeon, logs what the mod sees and why each candidate was rejected (OMNI-DIAG/OMNI-HACK-DIAGlines, console log only — no on-screen spam). - Silent breed dumper — refreshes
mods/AutoMark/breed_dump.txton every boot so the exception tables can be diffed after game updates. - Menu fixes — the "Capacitance Retention" thresholds were mislabeled percent with a −1000..1000 range; they're actually compared against remaining ability charges (relabeled, sane range, tooltip rewritten in human).
Install
./install.sh # rsyncs AutoMark/ into the game's mods/ folder
GAMEDIR=/some/path ./install.sh
Takes effect on next game start. Settings live under Options → Mod Options → AutoMark (requires DMF).
License
Upstream licensing terms apply; original work remains Shui Yu's.