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den-repo/CHANGELOG.md

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# Changelog
## 1.1.0
He gets a life.
- **Weather**: `denWeather('rain'|'snow'|'clear')`. Rain sends him to shelter under
the nearest POI, where he sulks until it passes. Snow delights him and makes his
prints linger 3x longer.
- **Treats**: `denTreat(x, y)` or the `treat` shell command. He sprints for it, eats
it, and it counts toward trust. Hunger builds over a session and he'll say so.
- **Scroll reaction**: he's carried by the page when you scroll, scrambles back to
your cursor, and arrives winded.
- **Personality drift**: idle mutterings change based on hunger, and on whether a
returning visitor has ever actually touched him.
- Trust is now pets + treats throughout (gift threshold, resting behaviour, emotes).
## 1.0.0
First release. He exists.
- Autonomous critter: chase / rest / wander / errand / mischief states, turn-rate
limited movement, stride-based paw prints that rotate to face travel direction
- Burrow spawn animation, ten-minute idle sleep cycle with bed and circling ritual
- Emote bubbles and speech; `denSay` / `denYip` helpers
- `localStorage` memory: visits, lifetime pets, name. Pet milestones at 10/25/50/100,
behaviour changes with trust
- Portable shell tab with critter commands
- POI system via `data-den-poi`
- Mischief system via `data-den-steal` — steals below 25 pets, gifts at and above
- Event API: `celebrate`, `investigate`, `alarm`, `mischief`, `sleepy`, `zoomies`
- Optional PHP presence endpoint with HMAC'd fingerprints and per-IP caps
- Secret typed codes and the Konami code
- Respects `prefers-reduced-motion`